Design thinking: how to involve citizens in conceiving better mobility projects for their community

Active participation of citizens in the conception of new mobility initiatives planned by the public sector is today a process with still many unresolved challenges. Traditional planning methodologies rely heavily on top-down approaches: plans are made first and only then are citizens informed about them. Plans made without involving citizens often fail to reflect the problems faced by people on the ground, and consequently, citizens naturally tend to feel a lesser degree of ownership and responsibility. Design Thinking is intended to overcome such gaps by placing citizens at the core of designing activities, through a strategy of “thinking by making together”.

• Traditional planning methodologies rely heavily on top-down approaches.

• It is an iterative process that motivates teams to transition between problem defining, ideating, prototyping and testing (feedback from user).

• Design thinking places citizens at the heart of the process. First, an effort of deeply empathising with residents to enable the development of a better understanding of the problems faced by citizens.

• By empathizing and rapidly creating and testing prototypes, the process allows end-users to participate in the process right from the initial stages.

• Plans made without involving citizens often fail to reflect the problems faced by people on the ground, and consequently, citizens naturally tend to feel a lesser degree of ownership and responsibility.

• Active participation of citizens in the conception of new mobility initiatives planed by the public sector is today a process with still many unresolved challenges.

Active participation of citizens in the conception of new mobility initiatives planned by the public sector is today a process with still many unresolved challenges. Even if the public sector is today far more sensitive to population involvement than it used to be a few decades ago, public participation is still often regarded more as a necessary bureaucratic step in the process of project conception, than as a real opportunity to improve the quality of projects and to facilitate its social reach and population acceptance.

Traditional planning methodologies rely heavily on top-down approaches: plans are made first and only then are citizens informed about them. Plans made without involving citizens often fail to reflect the problems faced by people on the ground, and consequently, citizens naturally tend to feel a lesser degree of ownership and responsibility towards the maintenance of final public infrastructure.

While participatory planning approaches seek to address these gaps by working with the citizens in understanding their problems, they rarely ‘close the loop’ by seeking feedback from the citizens after the plan is prepared. Thus, the ownership of the plan by the citizens is not guaranteed. Additionally, this also precludes any further refinement of the existing plan.

Design Thinking is intended to overcome such gaps. It places citizens at the core of designing activities, and through its strategy of “thinking by making”, it provides more room for trial and error processes, allowing the testing of new ideas and concepts at lower costs. The flaws of the traditional participatory planning approaches are addressed in the following ways:

  • First, design thinking places citizens at the heart of the process. An effort of deeply empathising with residents, by organising household surveys, population interviews, community meetings; all in all it will enable the development of a better understanding of the problems faced by citizens.
  • Second, it is an iterative process that motivates teams to transition between problem defining, ideating, prototyping and testing (feedback from user). This iterative process is at the core of what leads to a better final outcome.
  • Third, by empathizing and rapidly creating and testing prototypes, the process allows end-users to participate in the process right from the initial stages.

The design thinking process is best thought of as a system of overlapping spaces rather than a sequence of orderly steps. There are three spaces to keep in mind: inspiration, ideation, and implementation. Inspiration is the problem or opportunity that motivates the search for solutions; ideation is the process of generating, developing, and testing ideas; and implementation is the path that leads from the project stage into people’s lives. The reason to call these spaces, rather than steps, is that they are not always undertaken sequentially. Projects may loop back through inspiration, ideation, and implementation more than once as the team refines its ideas and explores new directions.

“The solutions that emerge at the end of the Human-Centred Design should hit the overlap of these three lenses: they need to be desirable, feasible and viable”

In words of Joi Ito, Director of the MIT Media Lab, design thinking “is about co-design and empowering people to think and participate in the design of their city. It allows us to test and measure things in an agile way. We try to bring the technologist, farmers, architects and everybody into the same room to start tinkering on things. By creating living labs, we can test things rather than trying to plan everything ahead and deploy a whole master plan, which is how larger city developments are going right now.”

The principles of the design thinking approach are clear and consistent. Intervention is a multistep process – consisting of many small steps, not a few big ones. Along the entire journey, interactions with residents are essential to weeding out bad designs and building confidence in the success of good ones. This approach has also the benefit of empowering members of the community – many of whom feel alienated by a history of development projects gaining approval without consultation from the community. This can be an especially strong model in communities that are desperately in need of quality planning and design, but have limited city resources to implement these kinds of programs.

Example: Design thinking process triggered in Balenyà (3.700 inhabitants, Barcelona province) for modifying the section of historic town streets

Collecting ideas: “Through face to face interviews, and community meetings we started to develop an understanding of the problems faced by neighbours of the Ignasi Villarubia Street, thus enabling us to empathise with them. With street neighbours we started creating some napkin pitches, getting the process of ideation started.”

Prototype is about creating a first impression: “on Saturday November 7th a focus group was held with residents to further elaborate and discuss the concepts on the table.

Some alternative prototypes were presented. Since they had been part of the process from the beginning, no surprises showed up. Most residents agreed that making the street more pedestrian-friendly was a good idea. The main concern was about maintaining enough space to comfortably park cars close to their homes.”

Test prototypes in the real world; engage people to interact with it. “We invited neighbours to start testing how they would feel by having a street with wider sidewalks and less space for circulation and parking. They began drawing lines on the ground to delineate future sidewalks and the space left for cars.

“They even simulated drives in the new narrower street and parking in specific places. Some neighbours took their home chairs onto the wider simulated sidewalk to test how it felt to gain space in all senses. After this activity, neighbours agreed in the project feasibility, but they still wanted to continue the drill. Plans were set up for the next week to paint future parking spaces on the ground, and the new narrower lane for cars”.

Planning the next steps: “It was decided to meet in three months’ time to share the results of the experience, see the pros and cons, and better define a desirable, feasible and viable solution. Testing with neighbours showed up as a fundamental part this human-centred design approach. When you test with users to refine a solution and also to refine your understanding of the people for whom you are designing.

Though we had been getting feedback from the people we were designing for all along, a live prototype is one of the most powerful ways to test a solution. Until now, our prototypes have been rough, and they’ve done only enough to convey the idea we wanted to test. A real prototype, however, gives a chance to stress test a solution in real world conditions. A live prototype is all about understanding the feasibility and viability of the idea.”

  • Guevara, M., Ulied, A., Biosca, O., (2016); “Community-based project conception: new Mind-sets in local mobility and urban planning”, ANNEX V of Future Mobility Challenges: Expert Assessments based on the Mind-Sets Approach by MCRIT, ISINNOVA, VECTOS, RUG, Technion, VITO, Pocket Marketing and EIB, Deliverable D3.2 of the MIND-SETS project, funded by the EU2020 Programme and coordinated by ISINNOVA. Barcelona 2015

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